![]() I am looking at making DevIL thread-safe, and I need some help. JanuFor anyone who is familiar with programming multithreaded applications, please take a look at this forum post. For a less in-depth list of what is new and changed in this version, you can see the news file. The ChangeLog is extremely long, since Matej and I have been hard at work on DevIL. Support for alpha-only formats (IL_ALPHA).Better support for cubemaps and spheremaps.Doxygen documentation and improved PDF documentation.Windows Mobile projects and DevIL.NET included.Saving: WBMP, OpenEXR, JPEG 2000, TIFF saving to file streams.Loading: WBMP, Sun Raster, GameCube TPL textures, IFF.Some of the major additions and changes include: DentonįebruI released version 1.7.7 today. Some formats that I am working on supporting now are FITS and DICOM, so you should see those in the next release. If there are any new formats that you want added to DevIL, just let me know. If you want NVTT support, you must recompile for the moment. Most people do not have nvtt.dll installed on their system, so this is now disabled by default. DentonįebruI re-released the Windows DLLs and SDK, since they were linked against the nVidia Texture Tools. If you have any comments or suggestions on the new interface (or anything about DevIL really), just send me an email. Finally, I will write a wrapper around DevIL 2 that will enable you to interface DevIL like it currently is, by using image names and binding images. DevIL 2 will also be thread-safe, which is one of the main goals of the rewrite. I am going to branch off the main trunk in Subversion to start DevIL version 2, which will be written internally in C++ but still have a C interface. When I first started programming DevIL back in 2000, very few programs were multithreaded, and I was a really big fan of OpenGL, so that is why DevIL ended up with the interface it currently has. It is time for DevIL to get an updated interface, at least in my opinion. I will release the 圆4 versions of the Windows SDK and enduser files soon. You can view the news file and the ChangeLog to see what else has been done, such as bugfixes. French translation of ILU error strings.Loading: FITS, Infinity Ward Image, Blizzard Texture, DICOM, Heavy Metal: FAKK 2, Homeworld 2, Creative Assembly Texture, Digital Picture Exchange, Interlaced Bitmap, Unreal Texture, Mp3.MaVersion 1.7.8 was just released, and it has lots of new features, such as: Please feel free to comment, or you can always send me an email. MaIf anyone is interested in seeing how DevIL will change with the next release, there is a forum thread here. I have definitely enjoyed developing DevIL, and I hope to have a chance to work on it again sometime. If someone wants to work on DevIL, just let me know. If I get a break at some point, I will work on DevIL some, but that is really unlikely for awhile. I am currently working on my PhD in physics at the University of North Texas, so my primary focus is of course on that. OctoDevIL is not dead, but I have had no time to work on it. I would like to hear any comments on this if anyone has an opinion on it. JI have recently had a request to change the license for DevIL from the LGPL to a BSD license. ![]() Thank you to everyone who uses DevIL! - Denton When I am able to resume work on DevIL, I will announce it here. I would love to work on DevIL again but just do not have the time yet. OctoCheck out the ResIL project ( - a fork of DevIL that is currently being maintained. It may find a more permanent home there in the future. DentonĪugDevIL now has a home at GitHub. One of my favorite new features of this release is a different histogram equalization (iluEqualize2) that does a good job color correcting underwater photos. There has been great help from multiple people on GitHub to get this going again. JanuAfter nearly 8 years, DevIL has a new release! The build system is different than before, and I am trying to establish things after so many years away from this project, so please let me know if there are any issues with it. DevIL - A full featured cross-platform Image Library
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